You're the Captain - what would you do!

Re: You're the Captain - what would you do!

manee said:
With the 'past it' slip fielder commonplace in club cricket, runs to that region can be rife with twos and threes though.

Very true. It's a balance.
 
Re: You're the Captain - what would you do!

Just give up on the bowling, open with myself and bat out the 50 overs for the losing draw.
 
Re: You're the Captain - what would you do!

kizza said:
r u gonna post another situation up?

I will do on Friday, going to give it a week for everyone to have a look and post up a reply if they wish.

If anyone has a scenario they would like to see, then pm me and I'll add it to the list.
 
Re: You're the Captain - what would you do!

It's Friday so I better keep up my end of the bargain!

Let's have a look at batting this time. Think of England in the recent ODI series against New Zealand. You had a decent start, lost a few wickets and panic has set in. Run outs have accounted for 3 of the wickets and your team is still looking ropey when looking for runs.

You're now 102 - 4 with 32 overs gone. A slow pitch and 210 to 225 would be a par score. Anything over this is bonus. Your predicted score is 160 - 175 at this current moment.

What are you going to say to the guys back in the shed who still have to bat, (you're included in this as you're going next).

How do you go about trying to restore some order? What would you do in order to try to set a decent score?

(Apologies for it not being the best scenario, been busy this week!).
 
Re: You're the Captain - what would you do!

The run rate is too slow but instead of hitting big shots the players to try running singles and doubles to get 5 runs an over. I think on slow pitches it would be hard to play big shots so they should just try to play the ball in the gap and run for most runs.
 
Re: You're the Captain - what would you do!

I agree with Rohit here. On a slow pitch especially, big hitting from that situation can go very wrong very quickly but could get you back on track if done well. Given you have at least 3-4 guys out there and coming in next who can bat, maybe instruct one (the biggest, beefy-est and most aggressive) to go and whack it and the rest to run the 1s, 2s and 3s really hard. I'm not much of a batting tactician but I think that's what I'd do anyways.

In the first scenario, I'd bring on the quick and a spinner turning it away from the batsman - whichever hand it happens to be. The quick would be asked to bowl a good length on or around off stump with a balanced field but with a few catchers in place. The spinner would be given a very offside-biased field and asked to loop it up outside off stump.This should make it harder for the batsman to score and riskier for him to charge the spinner, but still an option for him. The vague idea behind this is to go for wickets and one end, but not all-out attack, and block the runs at the other, but not all-out defence.

Good thread and great idea, I'll be keeping an eye on this one :D
 
Re: You're the Captain - what would you do!

Almost_Austwick said:
It's Friday so I better keep up my end of the bargain!

Let's have a look at batting this time. Think of England in the recent ODI series against New Zealand. You had a decent start, lost a few wickets and panic has set in. Run outs have accounted for 3 of the wickets and your team is still looking ropey when looking for runs.

You're now 102 - 4 with 32 overs gone. A slow pitch and 210 to 225 would be a par score. Anything over this is bonus. Your predicted score is 160 - 175 at this current moment.

What are you going to say to the guys back in the shed who still have to bat, (you're included in this as you're going next).

How do you go about trying to restore some order? What would you do in order to try to set a decent score?

(Apologies for it not being the best scenario, been busy this week!).

Look to push singles to draw field in and then look to target gaps in outfield with sensible pickup shots over the inner field. Get my batsman confident and believe in themselves, tinkier with a few batting order changes to take the initative away from the fielding Capt.
Get target score in 3 over blocks on dressing room whiteboard. Look at getting 6 x 1's an over (18 overs left) = 108 runs + 102 = 210 (par score)!
 
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